Produced at: Blizzard Entertainment
Role: Lighting, Compositing Artist
Software: Redshift, Nuke
Produced at: Gentleman Scholar
Role: Lead Lighter, Look-Dev Artist for 'Machine Calls You'
Responsible for Lead Lighting, and Lighting seventeen shots. Responsible for Look-Dev for the environments, walkway and crystal slot machines.
Produced at: Gentleman Scholar
Role: Look-Dev Artist
Produced at: Gentleman Scholar
Role: Look-Dev Artist, Lighter
Responsible for all Look-Dev and Lighting for the yellow kitchen, blue park and purple bus stop shots appearing on the computer/tablet.
Personal Project Created with Ian Brauner
Ian Brauner: Story Concept, Design
Paul Hargrave: Model, Look-Dev, Lighting, Design
Personal Project Created with Christopher Cordingley
Christopher Cordingley: Animation, Previs, Edit, Music, Model
Paul Hargrave: Design, Model, Look-Dev, Rigging, FX, Lighting, Comp.
Produced at: Blind
Role: 3D Artist. Responsible for Lighting the end lock up. Responsible for Lighting, Look-Dev and Animation in character shots. (Excluding: FX and Texture Painting)
Produced at: Gentleman Scholar
Role: Lighter, Look-Dev Artist for Disco-ball and CG Bottle.
Produced at: Gentleman Scholar
Role: Lighter, Look-Dev Artist
Produced at: Flavor
Role: Lead Lighter, Look-Dev Artist (Truck)
Produced at: Gentleman Scholar
Role: Lighter, Look-Dev Artist
Produced at: Gentleman Scholar
Role: Lighting Artist, Environment Layout Artist, Look-Dev Artist (Excluding: characters), Modeler (Excluding: characters, and trees)
Produced at: Blind
Role: 3D Artist. Responsible for Animation, Look-Dev and Lighting for close ups of Lara Croft. (Excluding: game footage wide shots in the double exposure)
Produced at: Buck
Role: Look-Dev Artist, Texture Artist and Modeler. I worked on the women characters, including painting textures, look-dev'ing materials and modeling the base mesh of their hair.
Produced at: Buck
Role: Lighting Artist (All shots), Compositor (1st & 3rd shots)
Produced at: Atomic Fiction
Role: Lighter, Look-Dev Artist, Texture Painter and Rigger
Title Sequence Produced at: Big Block
This Shot Produced at: Atomic Fiction
Role: 3D Generalist, Look Dev Artist, Lighting Artist
Produced at: Atomic Fiction
Role: Designer, Illustrator, Motion Graphics Animator, Compositor
Sean Stiegemeier: Director, Cinematographer
Porter McKnight: Graphic Designer
Paul Hargrave: Motion Graphics Designer/Animator, Compositor
Paul Hargrave: Designer, Animator
Vickie Mendoza: Lip Sync Animator
Jeff Gill: Additional Animator (C-3PO & Chewbacca)
Produced at: Roger
Role: 3D Generalist, responsible for: modeling the snail and spider; rigging and animating walk cycles for the spider, snail, dog, seal and cat.
Produced at: Blind
Role: 3D Generalist, responsible for modeling, look dev, animation, lighting and compositing (excluding model and look dev for the tv, phone, laptop and mouse)
Produced at: Blind
Role: 3D Generalist
Produced at: South Park Studios
Role: Technical Director. Maya Generalist. Responsible for: building characters. props and backgrounds; setting up shots from storyboards; special FX and compositing.
Here are some 3D characters I worked on. I modeled the parts shown in wireframe, created material and textures, and rigging. For Mecha-Streisdand and the Tentacle Alien I was a character lead, coordinating the work of fellow TD's modeling and texturing.
Produced at: Sony Pictures Imageworks
Role: Lighting, Compositing Artist
Produced at: Sony Pictures Imageworks
Role: Lighting Artist
Produced at: Sony Pictures Imageworks
Role: Lighting Artist